
A Texas TEKS-aligned classroom platform for Grades 3-8. Mathematics first, with Science, Technology, Engineering and Arts to follow on the same engine.

Blocked at
3.3(H) fractions on a number line
Two of eight skills verified. She counts tick marks instead of intervals — a catalogued misconception, in three of her last four attempts.
Sent to
2.3(G) partitioning a whole
The skill underneath the one she is stuck on, not the grade underneath her.
Back to
Grade 3, where she is enrolled
The moment the earlier skill verifies. She is never shown a number for the level she is working at.
Real children and teachers moving, cut with the running product.
Each letter is a subject module on the same instruction, mastery and reporting engine. A district adds a subject; it does not buy another system.
Planned as a module of this platform, on the same instruction, mastery and reporting engine.
Planned. Not started, and not sold as though it were.
Planned. Not started, and not sold as though it were.
Planned. Not started, and not sold as though it were.
Merla Math. Grades 3-8 against the Texas mathematics TEKS: 313 standards, 549 skills and a K-8 prerequisite graph behind them. This is the module in build.
Thirty children, one adult, a period that ends whether or not everyone got what they needed.



Every screen below is a capture of the running build. Nothing here is a mockup or an illustration of one.
Dream Bedroom is a design game, and placing a piece means deciding which number sets −8/9 belongs to. The distractor that says negative fractions are not rational is a misconception the item bank catalogues, not a wrong answer made up to fill a slot.

Pizza Shop is a game about filling orders, and filling one correctly means reading sixty thousand, four hundred seven and picking it out of three numbers built to look like it. The misconception is the gameplay.

Go-Kart Grand Prix asks the same place-value question the Pizza Shop asked, and asks it in a different genre. A child who only ever met that skill in one game has learned the game, not the mathematics.

A Grade 3 adventure becomes a Grade 7 campaign of sectors and missions: same engine, same mastery model, a look that does not embarrass a thirteen-year-old. Three bands, 3-4, 5-6 and 7-8, set by the student and never by the grade of the content in front of them.

Opens it before school and sees who needs them today, with the reason beside each name. Thirty children, one period, and a list that is already sorted.
Sees which grade is slipping and which campus is off pace against the STAAR calendar, while there are still weeks to do something about it.
Gets a game they would choose to play, read aloud when they need it, and is never told they are behind in a number.
The commitments the build is held to, and the ones the other modules will inherit.
Every lesson carries a real game, every unit has an arcade, and the mathematics is the move the game asks for. Children do not need to be bribed into a quiz.
Adaptivity routes a student to the skill blocking them, then brings them back to the grade they are enrolled in. Nobody is quietly moved down a year.
Read-aloud on every screen, touch targets sized for eight-year-olds, reduced motion honoured, and never red on a child for a wrong answer.
S.T.E.A.M. is not priced while the first module is still being built. Tell us your grades and how many campuses you are covering, and we will size it with you when it is. No placeholder number, no list price that moves later.
Mathematics. The curriculum data, the lesson and item schemas, the mastery model and the screens are done, and the module is in build. The screens on this page are captures of it. The other four letters are planned and marked coming soon wherever they appear.
The platform a district buys. Each letter is a subject module on the same engine: one roster, one mastery model, one set of reports. Students see the module they are in rather than the platform name.
Grades 3 through 8, against the Texas TEKS. Mathematics launches with 313 standards and 549 skills mapped, with a K-8 prerequisite graph so remediation can reach below grade level without moving the student there.
Chrome on Windows and macOS, and iPad. Phone layouts are out of scope on purpose: this is classroom work, not a phone app.
No, and it is not designed as though it could. It decides what a student should do next and tells the teacher why, so the adult in the room spends the period on the children who need them.
Pricing is not set yet. Tell us your grades and campus count and we will work it out with you rather than putting a placeholder number on a page.
Bring us one grade level.
We will walk a unit end to end: the warm-up that routes a student, the game they play, and what their teacher sees on Monday morning.
Enquire about S.T.E.A.M.